effect
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
affliction
charmed
Lose the battle if your Health is less than your Charmed. When dealt (non-piercing) damage, remove an equal amount of Charmed.
blessing
regenerate
At the start of the turn, gain 1 health per stack and decrease Regenerate by 1.
blessing
zeal
Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.