effect
flow
Triggers when played after playing at least the indicated number of cards during the turn.
effect
cascade
Triggers when played after a card that costs 1 more or 1 less energy.
effect
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
effect
foretell
Look at the top X cards of your deck. Put one on top, and the others at the bottom of your deck.
effect
tide
Cards with the Ebb or Flow property swap to their counterpart whenever the tide changes.