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aqua energy

Waterwalk

foretell 3. cascade: Draw a card. flow (0/3): Change the tide. channel: Your cards are discarded to the bottom of your deck.

action

effect

flow

Triggers when played after playing at least the indicated number of cards during the turn.

effect

cascade

Triggers when played after a card that costs 1 more or 1 less energy.

effect

channel

A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

effect

foretell

Look at the top X cards of your deck. Put one on top, and the others at the bottom of your deck.

effect

tide

Cards with the Ebb or Flow property swap to their counterpart whenever the tide changes.

Card created by 

oowah

 on 

5/2/2025