effect
unique
You can only play one card with this name per combat. All Enchantments are Unique.
effect
deep wound
Inflicts bleeding every turn. A target who has sustained 5 or more deep wounds is instantly slain.
effect
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
CUSTOM
Deep Wounds
Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.