Regar dawnforge the dawncaster cardbuilder
neutral energy
neutral energy

Sheath

Activate to gain 2 disarmed and deal piercing damage equal to the damage your basics dealt this turn. deplete: critical Hit. 3 durability.

melee equipment

effect

piercing

Piercing damage ignores all effects that would reduce or prevent its damage.

effect

critical Hit

Critical Hits deal double damage.

effect

deplete

Deplete triggers when the final Charge of a card is spent.

effect

durability

The number of times Equipment can be activated before it's depleted for the remainder of combat.

affliction

disarmed

While Disarmed, Basic Attack cards can't be played. Lasts one round per stack.

Card created by 

anonymous

 on 

3/2/2026