Winter Card Design Contest
665 cards entered
Sick Highfive!
Gain and inflict 1 sickened for each card in hand.
action
Mystic Scribe
delve and play a non-active Grimoire. Increase the cost of this card by this combat. charges (3/3)
magic item
Vital Siphoning
Gain and inflict 1 bleeding. Steal maximum equal to ALL bleeding. upgradeable. charges (3/3)
Enslaved Enchanter
Activate: Spend 10% of your gold to imbue a random enchantment. 2 durability
equipment
Enslaved Merchant
Activate: Spend 10% of your and conjure a random Item. Refresh 1 durability when you gain . 2 durability
Calling Coin
Convert a companion into a Familiar. one use.
corrupted item
Enslaved Priest
Activate: Spend 10% of your and heal an equal amount. 3 durability
Clockwork Construct
start of turn: Gain 2 haste and inflict 2 slow. Draw 2 cards. Construct 3. channel requires and 1 Tinker
Wrench
Deal 4 damage. Gain 1 Tinker
basic attack
Eureka!
Gain tinker this turn for each Construct played. Any unused stacks are removed at the end of the turn. grounded.
Flamer construct
start of turn: Inflict 3 burning. Construct 1.
Mass production
start of turn: A random Construct effect that is in play gains 1 additional stack. Construct 3
enchantment
Bladestorm construct
start of turn: Deal 4 damage. Inflict bleeding equal to the damage dealt. Construct 2. unique.
Sentry Construct
start of turn: Gain 2 armor and barrier per stack. barrier cannot be dispelled. Construct 2. unique
Akerue Cookies
one use: delve a revelation. scholar: delve a revelation. grounded.
Martial Artist
perform 1 each time you critical Hit. interrupt each time you finish a performance. You are immune to interrupt. stance.
performance