Winter Card Design Contest
670 cards entered
Panache
This combat when you gain , gain an equal amount of charmed. Your actions deal additional damage equal to your charmed.
enchantment
Walk of Light III
After you bury 10 cards, add firecast to a random card in your Buried pile.
path
Walk of Light II
After you bury 4 cards in one turn, gain and 4 zeal and advance.
Walk of Light I
After you bury 3 cards in one turn, gain and 2 zeal and advance.
Recalling Arrow
Deal 2 damage twice. untempered.
ranged action
Advent Calendar
Activate: Gain 1 random energy. deplete: Gain 8 random energy. This card's durability persists across combats. 24 durability.
equipment
Festive Merryment
All enemies conjour a free another round at the start of their turn.
Multiform Wand
Create an untempered copy of a card in your hand. unique.
melee artifact
The Void?
There doesn't seem to be anything here... At the end of your turn, swap. unplayable.
location
The Lab
Add cursed to a card in your hand and create a Potion. At the end of your turn, swap.
The Storeroom
Store or retrieve a card from the Vault. At the end of your turn, swap.
action
The Study
Create an Arcane Inkwell. At the end of your turn, swap.
The Library
delve and play a Grimoire. At the end of your turn, swap.
Demiplane
After playing (0/5) Magic Actions, swap this to a different Location. persistent. unplayable.
Hoarfrost
Your foe's stacks of frozen cannot go below your corruptions until next turn. lasting. (This does not make them gain additional stacks.)
magic frost action