Winter Card Design Contest
679 cards entered
Self Treatment
start of turn: remove a random affliction, if there's none gain 1(+1/card draw last turn) regenerate.
enchantment
Gilded Tattoo
While this is in your deck, you no longer gain experience but gain triple gold from combat rewards. unplayable.
corrupted enchantment
Repurpose
This combat, whenever you deplete a card, add a durability to an active equipment.
magic enchantment
Essence devourer
If you slay the opponent this turn, imbue their enchantment. charges persist after combat. deplete; remove from deck charges: (3/3).
action
Mutate
Destroy a card and add a base copy with a random mutagen to your deck. charges 1/1
corrupted action
D.E.M.
activate to replay the last card played; you can take 3 damage to increase durability by 1; durability 10/10
equipment
Loss of Ego
Choose 3 cards in hand. Combine them into a new card using the first card's cost, the second card's effects, and the third card's type.
revelation
Glorious Purpose
start of turn: Lose 1 focus. When you would receive DMG from a card: Gain zeal instead. End of Turn: If you have 0 focus bury this Card.
corrupted artifact
Dawnguide
foretell 1. Gain 1 zeal. The next basic attack you play is upgraded by your zeal. Sunforge: Add a Copy to your Deck. synergy. persistent.
divine action
Warp-speed Strike
Deal 1 DMG. Increased by your Foe’s slow. If you have haste: Double the DMG. piercing.
melee action
I Can Do It All Day
start of turn: gain equal to your armor. End Of Turn: If below 20% Health Gain Fortified.
To Arms!
Your Basic Attacks’ DMG is increased by your rally. channel.
We’re Not Done Yet
This Combat: Snares you add to your Foe’s deck gain: echo.
The Lotion
Gain 4 regenerate. tidal: Gain 1 drowning. persistent.
corrupted item
Eye of Prediction
Activate to gain insight equal to the number of cards you played this turn durability (3/3)
Clairvoyant Potion
one use: Gain 3 focus. foretell 6. Play the card immediately for free.
item