Bandits & Blightwoods Card Design Contest
327 cards entered
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Entered in the Bandits & Blightwoods Card Design Contest

Dead Makes Lead
Deal 6 damage. rampage. execute: Start next combat with a free Toolbelt.
melee action
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Entered in the Bandits & Blightwoods Card Design Contest





swap whenever you play a sinister card, while this is in play. sinister. unique. grounded. (Gold, Loot, Intel, Wine)
location
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Second Skin
one use: Gain a scar. Add Starts in Play to an Equipment in your deck. grounded.
corrupted action
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After playing 3 different types of Actions in a single turn (0/20) times, destroy this and gain a random Repeatable talent. Starts in Play
location
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Lurk Beneath
Summon Clones equal to the foe's drowning. When this appears in a foretell, inflict 1 drowning.
action
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Grave Robbery
Choose a Buried card and return it to your hand. corrupted: Place a Risen Ghoul on top of your foe's deck.
corrupted action
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Entered in the Bandits & Blightwoods Card Design Contest
Totem of Ancestral
start of turn: Return 1 cards from any pile.
enchantment
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Entered in the Bandits & Blightwoods Card Design Contest

Blaze Ahead
This combat, memorized cards gain firecast, and you bury a card at the start of your turn. Imbue if Buried on the first turn. firecast.
fire enchantment
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Entered in the Bandits & Blightwoods Card Design Contest





Double Team
Whenever you spend , your companion acts. If you have no companion, summon a random Bandit for this combat. grounded. memorized.I
enchantment
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Cutting Words
perform 1 for each card in hand. finale: Inflict a deep wound.
performance
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Don's Order
Your companion act. sinister (10): Steal 10 . sinister.
corrupted action
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Salvaged Rope
one use: Select a follower (NPC). You will not encounter it again. grounded.
corrupted action
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Entered in the Bandits & Blightwoods Card Design Contest



Send a message
Deal 5 damage. execute: Your next foe gains brittle equal to the overkill at the start of combat.
melee action
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Entered in the Bandits & Blightwoods Card Design Contest

Spiked Knuckles
Deal 3 piercing damage. cascade: Inflict 3 bleeding. continuity: Inflict Open Wounds.
melee action