Monster Mania Card Design Contest
626 cards entered
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Entered in the Bandits & Blightwoods Card Design Contest





Criminal network
Whenever you spend gold gain 1 focus. Activate to foretell 1 and draw a card. deplete return to hand. Pionic. Durabillity 2/2.
equipment
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Entered in the Bandits & Blightwoods Card Design Contest



Snatch
The next time your foe would gain a blessing, you gain it instead.
corrupted action
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Entered in the Bandits & Blightwoods Card Design Contest



Snatch
Inflict 1 Antiward. charges 1/1.
corrupted action
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Entered in the Bandits & Blightwoods Card Design Contest

Throttle
Deal damage equal to the number of Critical Hits you have dealt this combat. piercing.
melee lightning action
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Second Skin
one use: Gain a scar. Add Starts in Play to an Equipment in your deck. grounded.
corrupted action
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Grave Robbery
Choose a Buried card and return it to your hand. corrupted: Place a Risen Ghoul on top of your foe's deck.
corrupted action
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Blaze Ahead
This combat, memorized cards gain firecast, and you bury a card at the start of your turn. Imbue if Buried on the first turn. firecast.
fire enchantment
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Entered in the Bandits & Blightwoods Card Design Contest





Dredge
Scavenge 1, then Inflict 1 drowning for each Junk and Scrap card in your hand. tidal: Improve the Scavenge amount by 1.
flow action
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Entered in the Bandits & Blightwoods Card Design Contest



Atonement
bury all of your corruption cards, then gain anger and zeal equal to the number of cards buried this way. memorized. unique.
divine action
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Internal Injuries
Inflict stagger equal to your foe's missing (0). unique.
action
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Entered in the Bandits & Blightwoods Card Design Contest

Con Job
Based on the energy spent to play this your foe discards a card and you gain a blessing. sinister. Str Dex Int Holy
action
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Entered in the Bandits & Blightwoods Card Design Contest



HANGOVER
This combat, when dazed is removed from the enemy or it reaches 0, apply 3 additional Decay
action
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Entered in the Bandits & Blightwoods Card Design Contest





Anchor Slam
Deal 8 Damage. start of turn: Return to your hand if you have at least 2 energy.
melee action
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Entered in the Bandits & Blightwoods Card Design Contest

Grand Theft
Gain equal to 10%* of your sinister.
corrupted: Draw a card
charges (2/2)
upgradeable.
action