protective construct
activate: gain 1 armor and 1 reflect. gains 1 durability when you start a turn unscathed. 3 durability.
equipment
vampiric construct
Activate: steal 1 and inflict 1 bleeding. frenzy: gains 1 durability. 3 durability.
toy construct
activate: inflict 1 dazzled and 1 delirium. gains 1 durability whenever you start a turn unscathed. 2 durability
observant construct
activate: gain 1 focus and 1 insight. gains 1 durability when you start a turn unscathed. 3 durability
create construct
discard a card. flow (0/3) delve and play a construct. unique
magic action
serpentine construct
Acitvate: inflict 1 pinned and 1 poison. Gains 1 durability when you start a turn unscathed. 3 durability
hurried assembly
discard a card. ambush: play a random construct, it has 1 durability.
winged construct
activate: gain 1 evasion and inflict 1 bane. gains 1 durability when you start a turn unscathed. 3 durability.
oculus scrying
foretell 1. increase by 1 for each of your active constructs (0)
Hungry Nova
conjure one ingredient for every type of Nova card already played this combat.
action
rearrange components
add charges (1/1) to the next card you play. if the card already has charges instead consume one and gain 1 armor. unique
Form of the Panther
Whenever you discard a card, gain 1 ferocity. start of turn: gain swiftness. channel.
form
Repent
bury 3 cards Gain 3 life corrupted: Remove all Corruptions from your Deck
divine action
Not Actually a Card
At the start of combat, this does nothing. Because it's not a card. I am also not submitting this to the Spring Design Contest. Let's see
revelation
Test
???
magic flow performance
bury 3 cards. Gain 3 Life. corrupted: remove all Corruptions in your Deck.