Snap Back
Remove all slow and haste and deal damage equal to their total. If 30 damage is done this way, stun your foe.
magic action
Chronos Shard
This combat, gain 1 haste when you spend . unique.
magic artifact
Pocket Mirror
Deal 2 damage. ambush: conjure a copy of a random card in your enemy's hand.
corrupted basic attack
Cracked Sandglass
Gain 1 momentum. You may channel the next card with lasting you play. upgradeable. charges (1/1).
item
Armageddon
Deal damage equal to twice this card's energy cost. Increase the cost by whenever an Armageddon is played. chaotic.
divine action
Chitinous Skin
This combat, gain 3 armor when a card is played, 2 resilience when a card is played, and 1 regenerate when a card is played.
enchantment
Teratologist
Talent. Monster Cards in your deck at the end of combat are permanently added to your deck.
revelation
Second Head
This combat, gain 2 focus, 2 anger, and 2 ferocity whenever you play a Monster Card. Monstrous.
Phagocytosis
Destroy a card in your hand. Gain regenerate equal to its energy cost. Monstrous: conjure a copy to your hand, deck, and discard pile.
corrupted action
Neuritogenesis
conjure a random Monster Card for every Monstrous Card in your hand. charges (1/1).
Beast shape
shift into a random form. gain a monster enchantment. delve 3 monster cards. unique
action
Code of duality
All corrupions count as divine cards and vise versa Dual ascend code: you have an equal amount of corruptions and divine cards
code
Corrupted attunment
Whenever you play a corruption, inflict a random affiction with 3 stacks and shift
corrupted attunement
Blood attunment
Whenever yoy pay or trigger bleeding, inflict 3 bleeding, then shift
Static Field
chain does not fade at end of turn. Whenever you take damage, reduce chain by that much.
magic lightning enchantment
Prehensile Tail
Deal 5 damage. on Hit: Inflict 10 stagger, then play a non-unique card from hand for free. grounded.
ranged action