Hex of Life
start of turn: Drain 1 for each of your active Hexes.
corrupted enchantment
Hex of Vulnerability
start of turn: Gain 1 vulnerable for each of your active Hexes.
Hex of Wounding
start of turn: Gain 1 bleeding for each of your Hexes.
Hex of Flames
start of turn: Gain 1 burning for each of your active Hexes.
Hex of Feebleness
start of turn: Increase all your afflictions by 1 for each of your active Hexes.
Stroke of Misery
Make a basic attack. Inflict 1 bane.
action
Curved Curative
Take 3 damage. Draw a card. Gain [healing:2] life. “upgradeable”
Shroud of Innocence
This combat, cleanse all of your afflictions and blessings at the start of your turn. heavy.
artifact
Game. Set. Match.
Apply 3 burn. If the enemy has a lethal amount of burn trigger burn immediately.
magic fire action
Upwelling
unique Return each heavy card from your discard pile to your hand.
magic action
Banner of his Sister
start of turn: Remove and inflict a random hex.
corrupted artifact
Whip
Deal 1 damage. Your next card played this turn costs one less energy. piercing.
melee basic attack
Intuitive
Intuitive.
revelation
Number of the Beast
Deal 6 damage, inflict a random affliction with 6 stacks, and gain a random blessing with 6 stacks. ascend if corrupted. defiled.
corrupted action
Theological Debate
At the beginning of you and your opponents turn, conjure a card from the other's deck. scholar: You conjure two cards instead.
magic enchantment
Temper Tantrum
Gain 2 anger. frenzy: Repeat for each untempered card in your discard pile. charges (1/1).