Destiny
Gain a Tier 1 Talent. Consumes 10 focus. Increase Destiny's Talent Tier by 1 (up to 6) and focus by 10 for the rest of the run. grounded.
revelation
Twin Needles
Deal 2 damage. Upgrade: Gain a random keyword. If this has 7 or more keywords, transform into the Weaver's Thread
ranged artifact
Weaver's Thread
Deal 6 damage. Upgrade: Gain a random keyword. End of Turn: Remove all negative keywords to upgrade this card.
ranged basic attack
Faerie Ring
The next card you play this turn is chaotic. When you play a cursed card, swap this to a different Location. charges (1/1). grounded.
magic item
Oberon's Realm
This combat, gain 1 per stack of each affliction anyone gains. After you gain 100 , destroy this. unique. grounded. persistent.
location
Titania's Realm
This combat, Magic Actions have Recall. Destroy this after 50 Magic Actions have been played. unique. grounded. persistent.
Puck's Realm
This combat, add 1 to 3 Pranks to each deck at the start of the round. Gain 3 when a Prank is played. unique. grounded. persistent.
The Faewild
This combat, when a card is drawn, convert its cost to . Destroy this after converting 50 cards. unique. grounded. persistent.
chaos: swap this to a different Magic Location. unique. grounded. persistent. unplayable.
Panic
Panic.
Counterweight
one use: Add heavy to a card in your hand. grounded. heavy.
item
Counterbalance
one use: Add heavy to a card in your hand. Reduce its cost by 1. grounded. heavy.
Trick-or-Treat!
Activate to delve ANY card. It then gains a random keyword. durability (3/3). unique. grounded.
equipment
Don’t Lose Your Head
Convert all anger to Fear. Deal 5 damage for each stack of anger.
action
Deal 5 damage for each stack of anger. Convert all anger to Fear. Add a Pumpkin to your deck.
Holier Than Thou
Gain a random blessing for each you have at the end of your turn. swap this after you gain 25 blessings.
divine action