Diplomacy
Inflict 4 charmed. At the start of each round, cleanse your foe's non-charmed afflictions and double its charmed. channel.
action
Code of Subtlety
Your foe cannot gain impervious. Up to 10 unused Corruptions in your foe's deck carry over to next combat. code: Your deck cannot deal damag
Dice of fate
one use: gamble: 1 2 3 4 5 6. If 6, return to your hand. chaotic if conjured
item
Skull of fortune
conjure 5 Dice of fate, then add 1 energy cost. Costs gold equal to energy when played
Divine protection
At the start of your turn, gain barrier equal to your zeal. zeal damage is reduced by half of your barrier
divine enchantment
Cudgel
Deal 3 damage. Every (0/3) Hits, gain 1 for every card in your Companion's deck (0).
melee basic attack
Secret Stash
Spend up to 30 and conjure 1 Potion for every 10 spent. If this lowers your to 0, gain back half the you spent this combat (0).
Cemetery Gate
You may play cards from your discard pile. Whenever you do, return that card to your deck and lose max equal to 1 plus its energy cost.
artifact
Code of Diversity
You may spend energy as if it was energy of any color. code: All cards in your deck have different energy costs from each other.
code
Glorious Duel
Enter a stance. Start of Combat: Gain [[Canto]] stack of Glory for each foe defeated this Canto, then reset when entering new Canto.
Glory
overkill your foe to upgrade your reward this combat by total stacks.
enchantment
Kaleidoscope
Card rewards from this combat are determined by the energy colors you have at the end of the combat.
Battle Flow
swap stance. flanking: Next attack interrupt. frenzy: Next attack critical Hit. cascade: foretell 3.
Virtuous Vocals
This combat, conjure a Virtue at the beginning of the round. Whenever you play a Virtue, lower one of your Hymns by 1.
Junkderbuss
Deal 2 damage. Repeat for every Scrap or Junk card in your hand.
ranged action
Pyramid scheme
Spend 1 . Gain [0] . (Mantra)