Regar dawnforge the dawncaster cardbuilder
green energy

Diplomacy

Inflict 4 charmed. At the start of each round, cleanse your foe's non-charmed afflictions and double its charmed. channel.

action

effect

afflictions

A negative effect such as Poison, Bleeding or Dazed.

effect

cleanse

Removes an affliction.

effect

channel

A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

affliction

charmed

Lose the battle if your Health is less than your Charmed. When dealt (non-piercing) damage, remove an equal amount of Charmed.

Card created by 

silkthewanderer

 on 

11/10/2025