Dungeon
Initiative: Shuffle 1 untempered foretell cards. foretell card count as make a basic attack. upgradeable.
location
Sagetower
Initiative: Gain 1 Maximum handsize and 1 focus. conjure 1 copies of your cards with Psionic. upgradeable.
Fortress
Initiative: Gain (1)(5 armor) and 1 stacks of Fortified. Fortified can be stacked. upgradeable.
Synaptic Lifeblood
Gain 3 focus then exchange your focus with your (this can not increase your maximum ).
magic action
Damnation
Each combattant gains equal to their focus then loses 20% of their . charges (5/5) deplete: slay your foe. Gain a Summo Balor companion
corrupted action
Electro-Teaser
Deal 1 damage. on Hit: Inflict 1 shocked charges: (1/1)
ranged lightning action
Thunder God's Wrath
At the start of your turn, gain zeal. Whenever you gain zeal, gain chain.
divine lightning enchantment
Dimensional Seal
Deal 6 damage. If enemy is ghost/demon type then critical Hit, inflict 2 weakness and reaping.
Rune Dagger
Activate your next melee action bypass monster barrier and evasion. Can be used any number of times per turn. durability 5
equipment
Third Eye
Gain 1 focus at the start of your turn if you have evasion. Gain 1 evasion at the start of your turn if you have atleast 8 focus.
enchantment
Hunter Instinct.
Your actions deal 3 more damage. These bonuses are doubled if you fight against beasts or bosses.
Ice tea
Heal 5 Remove 10 of your burning if you have no more burning gain 2 frozen one use
item
Novice slash
deal 1 damage. on Hit upgarde after being upgarded 5 times transform into Adept Slash
melee action
Aurorum Desert
This combat, cards you foretell are free. When you remove 20 energy cost from cards, remove this.
Ascended Arsenal
ascend. All damage-dealing Divine cards in your deck gain an Adaptation slot for each Ascension levels then Adapt all Divine actions. unique
divine action
Oath of Steel
Add an Adaptation Slot to all Divine Actions in hand. If was spent, gain Oathbound.
action