High Road
This combat, delve a card after gaining 100 . unique. grounded. persistent.
location
Low road
This combat, deal 100 overkill to add rampage to a random card in your deck. unique. grounded. persistent.
Charmed to Follow
If you bring your foe to exactly 0 life this turn subjugate them.
action
If you bring your foe to exactly 0 life this turn subjugate them
If you bring your foe to exactly 0 life this turn subjugate them. unique grounded
Firm Footing
All damage is dealt as stagger instead.
enchantment
Lycanthropic Urge
discard your hand. For each discarded card, conjure a Bestial Companion card and change its energy costs to .
Inferior Knockoff
delve a unique card and add a copy to your hand. It loses unique, gains untempered and has energy costs changed to NL.
Sick Solo
This turn, whenever you perform, gain chain equal the amount performed.
Not Dead "Yet"
On Death: Resurrect and set your health equal to the overkill. You then immediately die again, but at least now you're aware of your hubris.
HR: Gold
Gain twice as much gold if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.
HR: Loot
delve an additional reward if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.
HR: Intel
Gain 25% more experience if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.
HR: Wine
Gain a random potion if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.
Disintegrate
Deal 1 to 3 damage. Repeat for every magic action in your hand. scholar: conjure a copy in your deck. upgradeable.
magic action