Ragebait
Deal 1 damage. on Hit: The enemy gains dominated and 5 ferocity, and their next action is a critical Hit. upgradeable.
melee action
The enemy gains anger and 0 dominated. Improve by 1. unique.
magic action
Deal 1 damage. on Hit: Add 1 Tantrum to the enemy deck. upgradeable, unique.
Tantrum
one use: Gain anger and dominated for every Tantrum you've played.
corrupted action
Call on Evil
corrupted, ascended: Add a Dark Command to your deck for each level. defiled, unique.
Dark Command
Gain a Demon Companion. start of turn: It acts. ascended: Advantage. channel.
Imp Familiar
Activate to lose and gain anger equal to the total durability. deplete: Gain 5 focus. 3 durability.
equipment
Gain a Demon Companion this combat. start of turn: It acts. ascended: Gain the Advantage.
Toothpick
one use: Remove ANY card from your deck, then gain bleeding equal to its cost. You cannot add that card to your deck again. grounded.
item
Chudan-no-kamae
Sheath your weapon in preparation. Go in alert stance
lightning action
Iaido Slash
Do a basic attack repeat for every zanshin
action
Bandit's Shiv
Activate to inflict 2 bleeding. Repeat for every 100 gold you own. durability (3/3). unique.
Heat Sink
Deal 0 damage. Increase this by the amount of any burning or Fire damage you would normally take. channel: persistent. unplayable.
magic fire action
Deal 0 damage. Increase this by the amount of Fire or burning damage you would normally take. persistent, unique.
Deal 0 damage. Increase this by the amount of burning or Fire damage you or your enemy take. persistent, unique.
Horrifying presence
Temporarily lose 20% of your maximum health to inflict your total max health as fear.