In the Zone
This combat, gain haste and add a Fury to your hand when you play a card which costs 2 or more energy.
enchantment
Bossa Nova
perform 1. Repeat for each other type of Nova card you played this combat.
action
Grave Wounds
Deal 5 damage. on Hit: Inflict a deep wound and gain 10 souls for each of your foe's Deep Wounds. unique.
magic action
Phantasmal Stalker
Deal 2 damage three times. Upgrade this once for each time it dealt unblocked damage and add it to a foes deck in the next Canto. unique.
gemini's escape
After you perform 2 times in 1 turn remove all pinned and dominated. unique II III
path
Driven by Vengeance
If a foe with this name was defeated in this run or the previous run, all cards of this foe gain echo.
Colorcast
Draw a card. If the card's color matches the energy used to play this, draw again.
All in
Gain Marked and 2 vulnerable. This combat, gain 1 anger for each damage taken.
test
testing
Unified Might
Whenever you play or make a basic attack, it deals the same damage as your most upgraded basic attack
Leathality
Double your potency. Inflict an affliction based on the energy spent: : burning : bleeding : poison
Aura of Chaos
Whenever a card is played, bury it and delve a random card of the same color and rarity with untempered.
Ticking Bomb
Disarm the bomb. on draw: Lose 1 cost. At 0 cost, explodes for [20 + level × 3] damage. persistent. grounded.
Heartbreak
Deal piercing damage equal to your foe's charmed. execute: Next combat, inflict charmed equal to the overkill. grounded, unique.