Blue Marble
Gain focus and barrier for each Marble played this combat. cursed.
item
Red Marble
Gain anger and barrier for each Marble played this combat. cursed.
Green Marble
Gain evasion and barrier for each Marble played this combat. cursed.
Aqua Marble
Gain momentum and inflict doom for each Marble played this combat. cursed.
action
Purple Marble
Gain zeal and inflict burning for each Marble played this combat. cursed.
Orange Marble
Gain ferocity and inflict bleeding for each Marble played this combat. cursed.
Gold Marble
Gain ward and barrier for each Marble played this combat. cursed.
Black Marble
Gain and deal damage for each Marble played this combat. defiled, cursed.
corrupted item
Scarlet Marble
Deal reaping damage for each Marble played this combat. lifedrain. cursed.
Damaging Basic Nova
persistent. Deal 5 damage. When played, swap to Nova Array. At the start of the turn, swap to Shielding Basic Nova.
magic basic attack
Shielding Basic Nova
persistent. 6 barrier. When played, swap to Basic Nova Array. At the start of the turn, swap to Strengthening Basic Nova.
Strengthening Basic
persistent. Gain 1 strength. When played, swap to Basic Nova Array. At the start of the turn, swap to Damaging Basic Nova.
Bloodclaw
Activate to conjure a Vampirism and inflict bleeding equal to your armor. durability (4/4). unique.
melee equipment
Cat-astrophe
Inflict 1 jinx, 1 dominated, or 1 disarmed for every energy spent by your opponent
asfasf
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Faradays Arena
All cards gain chain. At the end of each combattant's turn, they lose all chain and their foe gains that much chain.
lightning enchantment