

☃️
Entered in the 2024 Winter Card Design Contest












Final Ascension
Take an extra turn At the end of that turn, you take damage equal to your health. This damage can't be prevented. grounded






divine action

☃️
Entered in the 2024 Winter Card Design Contest










The Sphinx's Riddle
slay your opponent unplayable






magic action

☃️
Entered in the 2024 Winter Card Design Contest








Searing Blizzard
When frozen melts away, replace it with an equal amount of burning (does not trigger that turn)






magic frost enchantment

☃️
Entered in the 2024 Winter Card Design Contest








Hark the Herald
If you have not played any attacks or spells nor inflicted any afflictions during your previous two turns, slay your foe. grounded. heavy






divine hymn

☃️
Entered in the 2024 Winter Card Design Contest






Silent Night
one use: bury all spells and enchantments in your deck. You may not casts spells or enchantments this combat. Attacks deal critical hits






attunement

☃️
Entered in the 2024 Winter Card Design Contest






Holy Night
one use: bury all non-Divine cards in your deck. You may not play non-Divine cards this combat. Divine actions deal critical hits






divine attunement

☃️
Entered in the 2024 Winter Card Design Contest








Nipping at the Nose
This turn, your spells inflict frozen equal to your remaining energy. At the end of your turn, inflict damage equal to your enemy's frozen






frost action

☃️
Entered in the 2024 Winter Card Design Contest










Know Where You Stand
start of turn: Enter a stance.






enchantment

☃️
Entered in the 2024 Winter Card Design Contest






Rune of Alteration
one use: Add a prefix to a card in your hand. grounded.






item