☃️
Entered in the Winter Card Design ContestDAWNSTAR'S FURY
ascend. If played at the highest Ascension, instead gain zeal equal to half the foe's , then deal 1 piercing damage. firecast.
divine fire action
☃️
Entered in the Winter Card Design ContestExile
one use: End the current combat and remove it from the encounter deck. You do not gain experience or rewards. unique.
magic action
☃️
Entered in the Winter Card Design Contestjar of dirt
Change the tide. While this is in your deck you are immune to drowning.
item
☃️
Entered in the Winter Card Design ContestWild Game Trapper
Whenever your opponent plays a Snare card, conjure an ingredient corresponding to their creature type
enchantment
☃️
Entered in the Winter Card Design ContestPretty Please?
If your foe's charmed equals at least half of their current health, choose a card from their deck and permanently add it to yours. unique.
action
☃️
Entered in the Winter Card Design ContestFood for Thought
This round, conjure an Ingredient for each focus gained. lasting
action
☃️
Entered in the Winter Card Design ContestNepenthe
one use: Select one of your talents and remove it. grounded.
item
☃️
Entered in the Winter Card Design ContestRadiant Reclamation
Convert to . Then randomize the energy this card gives.
action
☃️
Entered in the Winter Card Design ContestFrostburn
Inflict burning equal to your foe's frozen
magic fire action
☃️
Entered in the Winter Card Design ContestFarsight
This turn, cards are discarded to the bottom of your deck. heavy.
action
☃️
Entered in the Winter Card Design ContestArmament's Code
Gain a random blessing and a random energy. While this is in your deck, you have access to all "make basic attack" cards.
item
☃️
Entered in the Winter Card Design Contest
After Healing 20 in a turn, gain 5 zeal an add 3 battlespears to your deck, and advance. grounded.
path
☃️
Entered in the Winter Card Design ContestSpike Shield
Gain 3 armor. Fortified: Deal (armor) damage. upgradeable.
basic attack