☀️
Entered in the 2025 Summer Card Design Contest

Summertime
Choose one: Heal 10 per zeal or gain max
per zeal. Gain both if you've access to holy cards.
divine action
☀️
Entered in the 2025 Summer Card Design Contest

War Drum
Activate to perform 1, then gain anger equal to your performance. (durability: 3/3). Gains 1 durability when you finish a performance.
equipment
☀️
Entered in the 2025 Summer Card Design Contest



After You
End your turn. On your next turn, all damaging actions are piercing. sinister.
action
☀️
Entered in the 2025 Summer Card Design Contest



Mystery Box
one use: Add a permanent copy of a random card to your deck. unique.
item
☀️
Entered in the 2025 Summer Card Design Contest

Refrain
This combat, perform 1 whenever you play a copy of your next Action.
enchantment
☀️
Entered in the 2025 Summer Card Design Contest





Avant Garde
ambush: If your first card gives armor, your next attack add armor as extra damage.
melee enchantment
☀️
Entered in the 2025 Summer Card Design Contest
Fruit Juice
one use: perform 1 then gain 1 Bolster. garnish: Heal by (performance) then increase all blessings by 1.
ingredient
☀️
Entered in the 2025 Summer Card Design Contest



Unequip
Return an active equipment to your deck and restore its durability. It may be played again. charges 3/3.
action
☀️
Entered in the 2025 Summer Card Design Contest





Defile 1 energy for each combatant. Any damage is increased by the amount of energy defiled.
location
☀️
Entered in the 2025 Summer Card Design Contest
Creepy Pasta
one use: Gain sinister. garnish: Inflict Fear equal to double your sinister.
ingredient
☀️
Entered in the 2025 Summer Card Design Contest



Mic Drop
perform 1 . If this finishes an ongoing performance: Inflict 2 shocked and 2 dazzled.
action
☀️
Entered in the 2025 Summer Card Design Contest

Star Forge
foretell 3. Upgrade foretold card by 1 per this card used this combat.
magic action
