Great Knout
Deal 1 damage twice. on Hit: Inflict 2 bleeding. slay: Add foe to your Menagerie.
ranged basic attack
Unleash the Beast
delve and Unleash a creature from your Menagerie. charges (1/1).
action
Fist
Deal 1 damage. tidal. swap if Werewolf.
melee basic attack
Claw
Deal 3 damage twice. tidal. on Hit: Inflict 3 bleeding. swap if not Werewolf.
corrupted basic attack
Lunar Madness
Ebb: unplayable. flow: shift into Werewolf.
corrupted action
Werewolf
Actions gain rampage and 50% chance to tidal. tidal: Gain regenerate. shift and gain 2 dazed and weakness if you end your turn in Ebb.
corrupted form
Whimsy Bubble
This round, all damage is delayed until the start of your next turn. scholar: lasting and figmented.
magic action
Ordinary Puzzlebox
Activate: Gain . deplete: swap this. 1 durability.
equipment
Bladestorm construct
start of turn: Deal 5 damage. Inflict bleeding equal to damage dealt. Construct 2. unique.
Tinsel Town
When you add a card to your foe’s deck it gains: figmented. persistent. swap. sinister.
location
Warzone
When your Foe plays a Snare: Deal 1 piercing DMG then increase by 1 permanently. Swapped: Take that DMG. persistent. swap. sinister.
Hallowed Ground
Cards cannot be buried. persistent. swap. sinister.
Distant Shores
When you Change the tide, Upgrade Snares by the number of rounds that has passed.