

🌸
Entered in the 2025 Spring Card Design Contest






Form of the Snake
Whenever you discard a card, inflict 1 poison. start of turn: Gain 1 potency. channel.






form

🌸
Entered in the 2025 Spring Card Design Contest




Mystery Egg
rebound 5: swap into a random Familiar. unique.






magic item

🌸
Entered in the 2025 Spring Card Design Contest






Haymaker
Deal 3 damage. on draw consume up to 4 slow, for each slow add to this cards cost and double it's damage.






melee action

🌸
Entered in the 2025 Spring Card Design Contest




Transcendence I
At the start of your turn, play a Path you own. When 4 or more Paths are active, permanently add a random, unique Path and Transcend.






enchantment

🌸
Entered in the 2025 Spring Card Design Contest




Transcendence II
Reduce the cost of non-unique cards that foretell, shift, change the tide, or grant evasion by 1. When 6 or more Paths are active, Transcend






enchantment

🌸
Entered in the 2025 Spring Card Design Contest




Transcendence III
Create a Nirvana. Choose one: shift into form of Triton or shift into form of the Hydra.






enchantment

🌸
Entered in the 2025 Spring Card Design Contest




Nirvana
Permanently raise your maximum health by 10. unique.






action

🌸
Entered in the 2025 Spring Card Design Contest












Curse Of Worship
start of turn: play a random Judgement or Hymn






divine enchantment

☀️
Entered in the 2025 Summer Card Design Contest








Wicked Spine
Deal 2 piercing damage. Damage is improved by your defiled. continuity: lifedrain.






corrupted basic attack

☀️
Entered in the 2025 Summer Card Design Contest






If you're...know it
delve a blessing or affliction, double all stacks of it. perform 1






action

☀️
Entered in the 2025 Summer Card Design Contest










At one with elements
While balanced your fire, frost and lightning actions will always trigger attunement. channel.






action

☀️
Entered in the 2025 Summer Card Design Contest










Collateral Damage
10% of all damage you do this combat is dealt to the next enemy you fight at the start of combat.






enchantment