Frost Nova
Inflict 1 frozen. Repeat for each other type of Nova card you played this combat.
magic action
Mindstrike
discard a card, then make 2 Basic Attacks. Gain 1 focus.
Agile Mind
Choose one: Gain and evasion or Gain and focus. Gain both if memorized.
action
Cloak and Dagger
conjure 2 Daggers. Gain 1 evasion if this is in hand at the start of the turn. persistent.
Quad blaze
This combat, inflict 2 burning when using a melee action, at 4 melee actions played, trigger your foe's burning.
melee fire enchantment
Code of Diversity
start of turn: conjure a free Triumphs Edge code: Your deck has no basic attacks.
divine code
The dice
Deal 1-20 damage. Add a keyword. If the damage was higher than 10 gain a positive keyword, if it was not gain a negative keyword unique
artifact
Wrench
Deal 2 damage. Gain 1 Tinker.
melee basic attack
Monster Hunter
This combat, reduce the cost of a Monster card in your hand by whenever you play a Monster card.
enchantment
Boogerman
Gain 1 bleeding. Choose one: Inflict 1 sickened or Gain 3 .
corrupted action
Swing of Fate
Deal 8 damage. Whenever an Opportunity is buried, upgrade by 4. execute: Shuffle an Opportunity into the Area Deck.
melee action
Great Knout
Deal 1 damage twice. on Hit: Inflict 2 bleeding. slay: Add foe to your Menagerie.
ranged basic attack
Unleash the Beast
delve and Unleash a creature from your Menagerie. charges (1/1).
Fist
Deal 1 damage. tidal. swap if Werewolf.
Claw
Deal 3 damage twice. tidal. on Hit: Inflict 3 bleeding. swap if not Werewolf.
corrupted basic attack
Lunar Madness
Ebb: unplayable. flow: shift into Werewolf.