Vile Decay
Transform the next card you play into a random corruption.
corrupted action
Arcanist's Locket
Gain and focus. While this is in your deck, rewards include cards that cost .
item
Rogue's Locket
Gain and evasion. While this is in your deck, rewards include cards that cost .
Warrior's Locket
Gain and anger. While this is in your deck, rewards include cards that cost .
action
Divine Focus
Gain . While this is in your deck, you have access to Holy Cards.
Surge of Dexterity
Gain and conjure a basic attack.
Worldweaver
After playing a Fire, Frost, and Lightning Action, advance. This Path doesn’t reset each combat. (Level 1/5)
path
After playing (0/5) Rare Actions with different names, advance. This Path doesn’t reset each combat. (Level 2/5).
After playing (0/25) Conjurations, advance. This Path doesn’t reset each combat. (Level 3/5).
Stabilizing Forge
Add cursed and grounded to a card in your hand. If all cards in deck are grounded, Transform into code of Stability. grounded.
artifact
Code of Stablility
start of turn effects trigger twice, including energy gain. code: All other cards in your deck are grounded. grounded
code
Vitalize
This turn, gain 1 and momentum for every basic attack you make.
Feel The Heat
This combat, inflict stagger equal to your burning at the end of your turn. channel.
Molten Flail
Gain 1 burning, then deal 3 damage. on Hit: Inflict stagger equal to your burning.
melee basic attack
Seedling
on draw: bury this and conjure a random Herb to your hand.
Packet of Seeds
Shuffle 5 Seedling cards into your deck. charges (2/2).