Stone Nova
Gain 2 armor. Repeat for each other type of Nova card you played this combat.
action
Poison Nova
Inflict 1 poison and gain 1 potency. Repeat for each other type of Nova card you played this combat.
Fire Nova
Inflict 1 burning. Repeat for each other type of Nova card you played this combat. firecast
magic fire action
Mindstrike
discard a card, then make 2 Basic Attacks. Gain 1 focus.
magic action
Quick Jab
Make a basic attack. ambush: Draw a card.
Assassin's Mark
This turn, your Ranged and Melee actions will critical Hit. charges (1/1).
Taurus' Rage
After you make 3 or more Basic Attacks in a turn, gain and advance.
path
Cloak and Dagger
conjure 2 Daggers. Gain 1 evasion if this is in hand at the start of the turn. persistent.
Revivify
Draw a card. When this is discarded before the end of turn, gain 4 and conjure a copy.
Symbol of Unity
Draw a card for each type of energy you have. unique.
Vault
Draw 3 cards. Gain 1 dazed.
Alter Memory
Choose a card in your deck. If it has memorized, destroy it. If it does not, add memorized. charges (1/1).
Flurry of Blows
This combat, conjure a Quick Jab or Sudden Strike at the start of your turn.
enchantment
Spoils of War
This combat, conjure a random Item at the start of your turn.
Arcane Overload
Deal 4 damage. Repeat this attack for each your foe's Enchantments and Artifacts.
Entropy
Whenever the player shuffles their deck, inflict a Vile Decay.