Cyber copy
Mechanized: Randomly conjure 1 copy of a non-unique card you have in your deck and play it immediately. Heal 1 . Parts.
action
No longer human
Draw 1 random card with the mechanized keyword and obtain a permanent copy of it. unique. Parts
Sanjo
Sanjo, the Fallen Hero: Unleash his power to strengthen your deck and turn tide of battle in your favor!
magic lightning attunement
Clumsy
When drawn, gain 1 vulnerable. unplayable.
corrupted action
Meek
When drawn, gain 1 weakness. unplayable. Flaw.
Oblivious
When drawn, gain 1 dazzled. unplayable. Flaw.
Heroic Determination
Your Flaws no longer apply to you. When you draw a Flaw, discard it, gain 1 Strength and draw a card.
enchantment
Nervous Breakdown
conjure 4 random Flaws to your deck. Draw a card.
Boot and Rally
Gain 1 sickened. Next turn, gain 4 rally.
Projection
Add a copy of every Flaw in your deck to your foe's deck. charges (2/2).
Lash Out
Make a basic attack. Repeat for each Flaw in your deck.
melee action
Forsake Faith
Consume an active code. All Divine actions are defiled and corrupted. All costs are converted to . Cannot gain .
divine action
Code of Blood
When you spend , lose 5 When you spend , inflict 2 bleeding. bloodlust: lifedrain. code: All cards in your deck have in their cost
corrupted code
Misery En Place
Inflict 1 bane. If you are not Cooking and have 3 ingredients in your hand, inflict 1 more bane.
The Bell Tolls
Inflict poison equal to 3 times your sated. Gain 1 burning.
fire action
Madness
Start Descent Shuffle 5 Terror Cards into your Draw Pile and Draw 5 Cards