Heavy Armor
This combat, gain 5 armor at the start of the turn.
enchantment
Advance
Gain 1 haste. ambush: Your next Melee action this turn inflicts a critical Hit.
action
Battle Mending
At the end of turn, gain health equal to twice the damage taken this turn. You can not gain this effect more than once per turn.
Infusion Of Ardor
one use: Gain the next time you play a Potion. Stacks with other Infusions and persists across combats. start of turn: Gain 1 bane.
item
Infusion of Agony
one use: Defile 1 energy the next time you play a Potion. Stacks with other Infusions, persists across combats. start of turn: Gain 1 bane.
corrupted item
Splurgestone
This combat, surge cards gain echo but cost 2 to play.
artifact
Boomerang
Deal 2 damage. At the end of the turn: deal the same damage
ranged basic attack
Simulacrum
conjure a copy of a non-unique card in your hand. scholar: Convert its cost to .
Expansive Domain
Gain 1 Soul. deplete: Increase your souls cap by 1. charges (5/5)
Chaos Nova
Inflict a random affliction. Repeat for each other type of Nova card you played this combat.
corrupted action
Frost Nova
Inflict 1 frozen. Repeat for each other type of Nova card you played this combat.
magic frost action
Stone Nova
Gain 2 armor. Repeat for each other type of Nova card you played this combat.
Poison Nova
Inflict 1 poison and gain 1 potency. Repeat for each other type of Nova card you played this combat.
Fire Nova
Inflict 1 burning. Repeat for each other type of Nova card you played this combat. firecast
magic fire action
Mindstrike
discard a card, then make 2 Basic Attacks. Gain 1 focus.
magic action
Quick Jab
Make a basic attack. ambush: Draw a card.