Battle Sense
foretell 3. Draw a card and take 3 damage. This damage is reduced by your armor.
action
Sanguine Surge
Take 3 damage. Gain
Battle Vigor
This combat, at the start of your turn take 1 damage and draw a card.
enchantment
Duel Mastery
This combat, inflict a deep wound for every 5 Basic Attacks you make.
Precision
This combat, Melee Actions have a 20% chance to inflict a critical Hit for each of your foe's Deep Wounds.
Heavy Armor
This combat, gain 5 armor at the start of the turn.
Advance
Gain 1 haste. ambush: Your next Melee action this turn inflicts a critical Hit.
Battle Mending
At the end of turn, gain health equal to twice the damage taken this turn. You can not gain this effect more than once per turn.
Infusion Of Ardor
one use: Gain the next time you play a Potion. Stacks with other Infusions and persists across combats. start of turn: Gain 1 bane.
item
Infusion of Agony
one use: Defile 1 energy the next time you play a Potion. Stacks with other Infusions, persists across combats. start of turn: Gain 1 bane.
corrupted item
Splurgestone
This combat, surge cards gain echo but cost 2 to play.
artifact
Boomerang
Deal 2 damage. At the end of the turn: deal the same damage
ranged basic attack
Simulacrum
conjure a copy of a non-unique card in your hand. scholar: Convert its cost to .
Expansive Domain
Gain 1 Soul. deplete: Increase your souls cap by 1. charges (5/5)
Chaos Nova
Inflict a random affliction. Repeat for each other type of Nova card you played this combat.
corrupted action
Frost Nova
Inflict 1 frozen. Repeat for each other type of Nova card you played this combat.
magic frost action