six shooter
Deal 1 to 6 damage. ambush or frenzy : Repeat for each six shooter in your hand. balance : Deal full damage.
ranged action
bash
deal damage equal to your armor (208). critical Hit and interrupt if you are Fortified.
action
Fierce Concentration
Gain dazzled equal to half of your card draw. echo your next Magic Action.
magic action
arcane missiles
Deal 1 damage (1) times. Upgrades improve the number of attacks instead of damage. mergecraft 1.
Road to Peridition
Gain "Demonform" next turn equivalent to this card's waning. waning 3/3
corrupted action
Power Strike
Gain 2 Burden. Gain ferocity equal to your Burden.
Bulk Up
This combat, when you attempt to draw cards while your hand is full, gain 1 anger and 1 resilience for each attempted draw.
enchantment
Mechanize!
Mechanize: Gain 10% temporary based on your max . Draw 1 card and play it immediately with no cost. Parts.
Release the totem
Summon a totem, deal 5 damage per totem you control. Destroy a random totem afterward. rebound (0/4) : deal 10 damage instead and lifedrain
Totem field
start of turn : Increase the effect of all your Totems by one ancestral : Increase the effect by two more.
Wrath of the dead
Consume 3 souls, gain 1 anger and inflict 1 brittle ancestral : repeat this for every 3 of your souls
Lost in Time
This card's effects cannot be jinxed, warded, or otherwise prevented. You and your opponent are stunned for 3 turns. End the turn.
divine action
Infusion of Guile
one use: Gain the next time you play a Potion. Stacks with other Infusions and persists across combats. start of turn: Gain 1 Decay.
item
Infusion of Wisdom
Infusion of Might
☃️
Card Sharper
Ondraw transform into a random playingcard unplayable
basic attack