Arcane Core
Activate: Upgrade this card by 1. 3 durability Once this card reaches 20 upgrades, swap into Golem Familiar, retaining current upgrades.
magic equipment
Battlerage
conjure a Fury. frenzy: Your Fury cards grant 1 additional anger.
action
Headshot
Deal 3 damage. critical Hit: Inflict a deep wound and draw a card.
melee action
Reapers Mark
Deal 3 damage. After you lose all darkness, inflict a deep wound for each time this attack Hit. darkness 5.
Battle Sense
foretell 3. Draw a card and take 3 damage. This damage is reduced by your armor.
Sanguine Surge
Take 3 damage. Gain
Battle Vigor
This combat, at the start of your turn take 1 damage and draw a card.
enchantment
Duel Mastery
This combat, inflict a deep wound for every 5 Basic Attacks you make.
Precision
This combat, Melee Actions have a 20% chance to inflict a critical Hit for each of your foe's Deep Wounds.
Heavy Armor
This combat, gain 5 armor at the start of the turn.
Advance
Gain 1 haste. ambush: Your next Melee action this turn inflicts a critical Hit.
Battle Mending
At the end of turn, gain health equal to twice the damage taken this turn. You can not gain this effect more than once per turn.
Splurgestone
This combat, surge cards gain echo but cost 2 to play.
artifact
Boomerang
Deal 2 damage. At the end of the turn: deal the same damage
ranged basic attack
Forceforge
Upgrade all upgraded cards in your deck once, then Defile them. Lose 1 maximum per upgrade. charges (1/1). grounded. unique.
corrupted action
Simulacrum
conjure a copy of a non-unique card in your hand. scholar: Convert its cost to .