Simulacrum
conjure a copy of a non-unique card in your hand. scholar: Convert its cost to .
action
Expansive Domain
Gain 1 Soul. deplete: Increase your souls cap by 1. charges (5/5)
Chaos Nova
Inflict a random affliction. Repeat for each other type of Nova card you played this combat.
corrupted action
Frost Nova
Inflict 1 frozen. Repeat for each other type of Nova card you played this combat.
magic frost action
Stone Nova
Gain 2 armor. Repeat for each other type of Nova card you played this combat.
Poison Nova
Inflict 1 poison and gain 1 potency. Repeat for each other type of Nova card you played this combat.
Fire Nova
Inflict 1 burning. Repeat for each other type of Nova card you played this combat. firecast
magic fire action
Mindstrike
discard a card, then make 2 Basic Attacks. Gain 1 focus.
magic action
Quick Jab
Make a basic attack. ambush: Draw a card.
Assassin's Mark
This turn, your Ranged and Melee actions will critical Hit. charges (1/1).
Taurus' Rage
After you make 3 or more Basic Attacks in a turn, gain and advance.
path
Cloak and Dagger
conjure 2 Daggers. Gain 1 evasion if this is in hand at the start of the turn. persistent.
Revivify
Draw a card. When this is discarded before the end of turn, gain 4 and conjure a copy.
Symbol of Unity
Draw a card for each type of energy you have. unique.
Vault
Draw 3 cards. Gain 1 dazed.
Alter Memory
Choose a card in your deck. If it has memorized, destroy it. If it does not, add memorized. charges (1/1).