First Position
Select a dance. Trigger its effect whenever you perform. When your performance ends, end your dance.
action
Snake Dance
Gain 1 potency. When you end your performance, inflict charm equal to your potency.
form
War Dance
Gain 1 anger. When you finish your performance, inflict vulnerable.
Dance of Life
Gain Ritualist. Steal 1 maximum . When you finish your performance, restore 5% of your maximum .
Dance of Spirits
Gain Ritualist. Fortell 3. When you finish your performance, gain 3 souls.
Dance of Blight
Gain Ritualist. Inflict 1 poison. When you finish your performance, trigger your foe's poison.
Herb Garden
Whenever you play a Seedling, add one stack. start of turn: conjure a random herb and decrease stacks by 1.
location
Frostblock
Negate all damage of the next attack. charges (2/2).
frost action
Aura of Rime
This combat, gain momentum for each frozen you inflict. memorized.
frost enchantment
Sanguine Casting
Draw your highest cost card, then convert its cost to Blood. unique.
corrupted action
Lifelink
This combat, gain 4 barrier and inflict 4 damage whenever you spend .
enchantment
Painful Inquiry
This combat, whenever you spend , add a Vile Wound to your foe's deck.
corrupted enchantment
Occultism
This combat, gain momentum and potency whenever you spend . memorized.
Thaumaturgy
This combat, Magic actions deal 1 additional damage. corrupted: Increase the damage for each Magic Action you've played this turn.
Permeating Cold
This combat, reduce the cost of a card in your hand by 1 energy whenever you inflict frozen.
Dark Inquiry
foretell 3. corrupted: Gain 4 . scholar: Draw a card.