Dark Power
Gain . Draw two cards. Add a Malignance to your deck.
action
Fae Familiar
Activate to add a Prank to your foe's deck. Gains 1 durability whenever you play a Wand. durability (3/3).
equipment
Forbidden Fruit
one use: Gain 5
corrupted action
Dark Whispers
Add a Forbidden Fruit to your deck. corrupted: Gain .
Eldritch Flame
Deal 2 damage for each of your Corruptions. Add a Forbidden Fruit to your discard pile.
magic action
Glimpse of Evil
Inflict 1 bane. corrupted: Add a Terror to your foe's deck.
Bloodmagic
Convert the energy costs of all cards remaining in your deck to Blood Energy until played. charges (1/1).
Demonology
Draw a card. corrupted: Convert the energy costs of all cards in hand to Blood.
Bloodcast
Draw a card, then conjure a copy with its cost converted to Blood.
Brainstorm
Draw a card. Gain for every Magic Action drawn this way. scholar: Draw 2 more cards.
Clarity
Draw any card. scholar: Gain .
Fast Forward
Gain 2 haste or inflict 2 slow or draw a card. scholar: Do all three.
Conduit
Gain 2 chain. flow (0/3): Draw a card. charges (3/3).
magic lightning action
Frostlance
Deal 2 damage. Draw a card if the target is frozen.
magic frost action
Wrathbolt
Deal 3 damage. The next card you add to your foe's deck this turn is added twice.
Spikemine
on draw: After playing 6 cards, deal 5 damage to you and the Wagon.