Bloodbank
Whenever you spend energy, add a counter to Bloodbank. Start of your Turn: Remove all counters and gain for every 1 counter removed.
corrupted enchantment
Make it stop!
perform 1. Add a Badger to your opponent's deck. charges (23/23). deplete: Add two random mushrooms to your opponent's deck.
action
Badger
Inflict 1 bleeding. If you have 10 or more bleeding, consume all stacks and inflict a deep wound.
corrupted action
Whipperslapper
Deal 2 damage. If you have an affliction, inflict a critical Hit and remove one of your opponent's blessings.
basic attack
Totemstrike
Make a basic attack. Increase the effect of all your Totems by one.
Idolize
Summon each Totem you don't already control. charges (1/1).
Tremorsense
Summon a Totem. Inflict 3 stagger for each type of Totem you control.
magic action
Ancient Markings
delve and play a Totem. ancestral: Summon two more random Totems.
Salvage
Make a basic attack. rebound (0/2): Return a card from your discard pile to your hand.
Reave
Deal 4 damage. Spend 2 souls to critical Hit and gain 5 .
melee action
Stoneskin
Gain 1 resilience. Gain an additional stack for each of your Totems. charges (2/2).
Soulreave
Deal 4 damage. flanking: Gain souls equal to damage dealt. charges (2/2).
Soulsearch
Draw a card. Spend 3 souls to draw 2 additional cards. charges (3/3).
Reclaim
Spend 1 Soul to return a card from your discard pile to your hand. charges (3/3).
Bury Alive
Move your deck into your discard pile. Return up to 3 cards to your hand.
Call the Spirits
Gain . Gain additional for each time you played this card this combat.