Call the Spirits
Gain . Gain additional for each time you played this card this combat.
action
Blood Ritual
Inflict 3 bleeding. ancestral: Return a random card from your discard pile to your hand. charges (3/3).
Scatter Souls
Spend up to 3 souls to shuffle an equal amount of souls of Vengeance cards into your deck.
Soul of Vengeance
on draw: Gain 1 Soul. Your next action this turn inflicts a critical Hit.
Prepare for Prey
Inflict Marked. Spend 1 Soul to inflict 3 bleeding.
Rapture
Deal 2 damage. Repeat per card in your discard pile. rebound (0/3): lifedrain. Can't be upgraded
magic action
Shard of Malice
Use : Inflict 4 poison. Use : Inflict 2 bleeding. memorized.
artifact
Sanguine Visions
conjure copies of all cards in your discard pile and turn their cost to . unique.
Reckoning
This combat, your Melee Actions gain critical Hit chance equal to 1% per Soul. unique.
enchantment
Painful Memories
This combat, gain 1 anger whenever you return a card from your discard pile to your hand.
Roll the Bones
This combat, return a random card from your discard pile to your hand at the start of your turn.
Carrion Cut
Rootslam
Deal damage equal to 20% of your .
melee action
Zap
Deal 2 damage. chain.
magic lightning action
>:(
Gain 1 anger. If you took damage last turn, gain 5 anger instead.
Blooded Wand
Deal 1 Damage Inflict 1 bleeding Gain 1 bleeding rebound (0/2) Inflict 1 bane cursed