create construct
discard a card. flow (0/3) delve and play a construct. unique
magic action
serpentine construct
Acitvate: inflict 1 pinned and 1 poison. Gains 1 durability when you start a turn unscathed. 3 durability
equipment
hurried assembly
discard a card. ambush: play a random construct, it has 1 durability.
winged construct
activate: gain 1 evasion and inflict 1 bane. gains 1 durability when you start a turn unscathed. 3 durability.
oculus scrying
foretell 1. increase by 1 for each of your active constructs (0)
Hungry Nova
conjure one ingredient for every type of Nova card already played this combat.
action
rearrange components
add charges (1/1) to the next card you play. if the card already has charges instead consume one and gain 1 armor. unique
Form of the Panther
Whenever you discard a card, gain 1 ferocity. start of turn: gain swiftness. channel.
form
Repent
bury 3 cards Gain 3 life corrupted: Remove all Corruptions from your Deck
divine action
Not Actually a Card
At the start of combat, this does nothing. Because it's not a card. I am also not submitting this to the Spring Design Contest. Let's see
revelation
Test
???
magic flow performance
bury 3 cards. Gain 3 Life. corrupted: remove all Corruptions in your Deck.
Ensorcelled wear
Inflict 1 brittle. If this card has charges instead inflict 1 bane and brittle equal to remaining charges.
Broken memories
delve cards with charges that you have depleted. Add one back into your deck with all charges refreshed. unique
Energy salvage
Destroy the next card with charges you deplete. Gain 5 and for each charge the card had at max. unique
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ranged enchantment