Mulligan
Choose one: You OR your opponent discards their hand and draws the same number of cards.
action
Mercy Rule
If your foe is below 5% of their maximum , slay them. Upgrade your rewards by their remaining . grounded. unique.
divine action
Speculation
Draw.
revelation
Draw!
Draw a card. If it's a melee or ranged action, play it. Otherwise, discard it.
Shrapnel Ammo
Your next 3 Ranged Actions inflict bleeding equal to the damage dealt.
Unload
Deal 2 damage. Repeat for each remaining ammunition charge.
ranged action
Chambered Round
This combat, your first Ranged Action each round does not consume an ammunition charge.
enchantment
Saloon
Whenever you use a potion, gain delirious. Reduce damage taken by 1 per stack of delirious.
location
nnn
kokokolpiop
melee fire item
Time Dilation
At the start of the turn, gain (0) haste and inflict (0) slow. Condense. code: This card costs less than 3 energy.
magic code
Overcharge
Your chain persists between rounds. channel.
lightning action
Reroute
Choose one: Convert your chain to barrier OR Convert your barrier to chain.
Rebuttal
interrupt. perform 1 for each energy removed. charges (1/1).
Rhythm Stick
Deal 2 damage cascade: perform 1. on draw: Gain 1 haste or 1 slow.
melee basic attack
Armorer's Code
When you play a basic attack, delve another from your deck and reduce its energy cost by one code: You have 5 or more distinct basic attacks
code