Dominate Undead
bury all Rampaging Undead in your deck. Summon 1 Undead for each card buried this way. charges (1/1)
action
Take it to the grave
one use: Convert a corruption in your deck into a Rampaging Undead.
Toil and Trouble
Whenever you play an Item card, add a random affliction to your opponent with 3 stacks.
magic enchantment
Code of Solitude
Double the amount of souls you earn in battle code: Have 0 souls
code
Jumpscare
If your darkness runs out before your next turn, inflict 1 shocked and do not get stunned. persistent. darkness 3
Final Hour
Deal damage equal your summoned Undead. reaping
magic action
Bone shield
Gain barrier equal to your stacks of summoned undead.
Necromancy
Whenever you play a cursed card add a risen ghoul to your foes deck
corrupted enchantment
The Boogiehand
discard your hand. conjure an equal number of free perform cards.
Shed Skin
Remove all armor. You cannot gain armor this turn. Gain for every 5 armor removed.
All Out Assault
code: Your deck contains only Melee Actions. For every you spend, gain 4 armor. You are immune to stunned.
Lead-Acid Battery
start of turn: Remove all poison from your opponent and gain 1 chain for each stack removed. channel
magic lightning item
Fruitful Demise
Inflict 3 doom. Permanently improve the Inflicted doom by 3 for every Forbidden Fruit played after you play this. unique
corrupted action
Desecration
This turn, Divine Actions have defiled.
Trick or treat
Remove one affliction and inflict as much bleeding darkness 5
Personal Hell
on draw: Play this card. one use: End the current combat. Go to Sunfall Meadows. memorized.