Personal Hell
on draw: Play this card. one use: End the current combat. Go to Sunfall Meadows. memorized.
corrupted action
Hunting Knife
Deal 2 damage. execute: (0/5) mutate this card based on the enemy execute(d).
melee basic attack
Giant slayer
Deal 2 damage, deals additional damage equal to 1% of the enemy . execute (0/5) Increase the % damage.
Shadow catcher
Deal 4 damage, ignore darkness and evasion. execute (0/5) Upgrade by 2.
Bone shaker
Deal 4 damage, if blocked by armor 0r barrier inflict stagger equal to the blocked damage. execute (0/5) upgrade by 2
Fierce Fang
Deal 2 damage 2 times, on Hit inflict 1 bleeding and Open Wounds. execute (0/5) Upgrade this card.
Stretch Time
Spend all your and inflict 2 slow for every spent this way. conjure a Snap Back into your draw pile.
magic action
Snap Back
Remove all slow and haste and deal damage equal to their total. If 30 damage is done this way, stun your foe.
Chronos Shard
This combat, gain 1 haste when you spend . unique.
magic artifact
Pocket Mirror
Deal 2 damage. ambush: conjure a copy of a random card in your enemy's hand.
corrupted basic attack
Cracked Sandglass
Gain 1 momentum. You may channel the next card with lasting you play. upgradeable. charges (1/1).
item
Armageddon
Deal damage equal to twice this card's energy cost. Increase the cost by whenever Armageddon is played. chaotic.
divine action
Chitinous Skin
This combat, gain 3 armor when a card is played, 2 resilience when a card is played, and 1 regenerate when a card is played.
enchantment
Teratologist
Talent. Monster Cards in your deck at the end of combat are permanently added to your deck.
revelation
Second Head
This combat, gain 2 focus, 2 anger, and 2 ferocity whenever you play a Monster Card.
Phagocytosis
Destroy a card in your hand. Gain regenerate equal to its energy cost. Monstrous: conjure a copy to your hand, deck, and discard pile.