Elemental Strike
Deal 4 damage. Add 3 damage whenever you trigger an Attunement this turn. attune.
melee action
Elemental Arsenal
Choose and add an element to a Melee Action in hand. If you have triggered Attunement (0/10) times this turn, this is permanent. charges 1/1
action
Confluence
Discharge 1 for each Fire, Frost, or Lightning card in your hand, then discard all of them.
Weave Defenses
This turn, whenever you trigger your Attunement, gain 1 barrier. channel.
Sundering Spells
This combat, when you trigger your Attunement, Inflict 2 brittle.
enchantment
Augur's Insight
foretell 3. channel: You can see your foe's hand. Psionic.
Celestial Chorus
If you caused no damage or affliction in a turn, add a counter. Your start of turn effects gain echo for each counter on this. channel.
divine action
Cold Fury
Gain 1 frozen, then double this. frenzy: Gain anger based on total frozen you have. Play Last.
corrupted frost action
Chronometry
Gain 1 haste. flow (0/4): If you get hit more than once during foe's turn, return to this turn with new hand.
magic action
Frantic Reload
When an Ammo is depleted, conjure a copy. frenzy: conjure a free copy instead.
Polarize
Magnetize two cards in your hand for this combat.
lightning action
Mack
Apply 3 charmed for each stack of sated. Paired to Cheese.
Cheese
Inflict delirious for every two stacks of sated. Paired To Mack.
Charged Spirits
Spend up to 3 souls to gain up to 3 chain. If you have more than 3 chain, instead convert your chain to souls. upgradeable. chain.
magic lightning action
Superconductor
When you play this from your hand, play the cards next to it for free. They gain chain. chain.
Honorful Challenge
Make a basic attack. Shuffle your foe's deck and conjure a basic attack on top of it.