0
Train Homunculi
Gain a Homunculus Companion. If you already have one, convert a card from your hand into a Companion Action. unique.
action
Homunculus
10/50 . start of turn: Gains 1 . If an Action would kill you, this takes the damage, and if killed, it and its deck are removed.
enchantment
Fatalist
one use: Summon a Whomonculus. Replace your deck with Command. New cards are added to the companion deck.
Red Rage
This turn, gain 5 anger and a deep wound whenever you play a card. lasting.
Oathnreaker 3.0
Deal 4 damage. Increase this by 3 for each code broke. on Hit: Increase all non-bane afflictions queal to the damage dealt.
corrupted basic attack
Bloody fangs
Deal 5 damage. Inflict bleeding equal to the damage dealt. ambush: critical Hit. bloodlust: lifedrain
melee basic attack
Bloody daggers
Deal 3 damage and inflict 1 bleeding ambush: critical Hit
Brood
Draw an Equipment from your deck. Gain darkness equal to the anger granted by Fury cards. darkness 5.
Counterfeit
Choose a unique card in your deck and bury it. At the start of your turn, conjure a copy without unique. channel charges 1/1
corrupted action
Frostbite
Enemies take damage equal to their frozen at the beginning of their turn.
Sacrificial Strength
Choose a basic attack in your deck. Its cost of converted to , and it gains echo, untempered, and on Hit: Upgrade.
Totem of Fervor
start of turn: Gain 1 zeal and heal equal to half your zeal.
divine enchantment
Totem of Benevolence
start of turn: Gain 1 stack of a random blessing
Totem of Humility
start of turn: bury 1 card and add a copy of a Buried card to your discard pile and add untempered.
Totem of Purity
start of turn: conjure 1 Virtue. Virtues increase your hand size by 1.
Syncretism
ascend Replace your Totems with Holy totems, including those already in play.
divine action
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