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Solar Tide
Gain each time the tide changes. Attacks paid for using don't disperse Clones
divine enchantment
Spurn the Faithless
Each time you foretell, both players gain 1 zeal. evasion no longer fades at the beginning of the turn, and prevents damage from zeal.
enchantment
Quick peck
Deal 1 damage. piercing. mergecraft. untempered.
melee action
Spore-luring
Inflict 2 charm. mergecraft 3. untempered.
action
Snap!
Take 0 damage. Critial Hits. execute start next combat with a conjured fertilizer. Draw a card.
corrupted action
anticipation
Gain ferocity equal to your opponents charm. Add a Snap! to the enemy deck. untempered.
Venus man-trap
Add 2 spore-luring and an Anticipation to your companion deck. unique.
Essence of Night
Gain 1 potency and 1 darkness. mergecraft 2. untempered
poison spray
Deal 3. Inflict 2 poison. mergecraft 1. untempered
Deadly Nightshade
Add 2 poison spray and an Essence of Night to your companion deck. darkness 15. unique.
Juggle
perform 1 Draw a card then discard a card.
Soulblade
Deal 5 damage. Spend all souls to deal that much piercing damage. execute: Gain souls equal to the overkill. grounded, unique.
melee basic attack
Underlight
Deal 8 damage. Add power equal to the overkill. If the enemy lives, spend all power to deal (0) damage. If the enemy lives, destroy this.
Charge Power
conjure a Power Burst when this is removed, upgraded 1 time for every energy remaining at the end of turn. channel, unique.
Power Burst
Deal 1 damage. Repeat for every upgrade this has. rampage.
magic action
Nameless Hero Class
A new class of heroes that start with only colorless cards and can only find colorless cards and lockets.
revelation
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