Divine protection
At the start of your turn, gain barrier equal to your zeal. zeal damage is reduced by half of your barrier
divine enchantment
Cudgel
Deal 3 damage. Every (0/3) Hits, gain 1 for every card in your Companion's deck (0).
melee basic attack
Secret Stash
Spend up to 30 and conjure 1 Potion for every 10 spent. If this lowers your to 0, gain back half the you spent this combat (0).
action
Cemetery Gate
You may play cards from your discard pile. Whenever you do, return that card to your deck and lose max equal to 1 plus its energy cost.
artifact
Code of Diversity
You may spend energy as if it was energy of any color. code: All cards in your deck have different energy costs from each other.
code
Glorious Duel
Enter a stance. Start of Combat: Gain [[Canto]] stack of Glory for each foe defeated this Canto, then reset when entering new Canto.
Glory
overkill your foe to upgrade your reward this combat by total stacks.
enchantment
Kaleidoscope
Card rewards from this combat are determined by the energy colors you have at the end of the combat.
Battle Flow
swap stance. flanking: Next attack interrupt. frenzy: Next attack critical Hit. cascade: foretell 3.
Virtuous Vocals
This combat, conjure a Virtue at the beginning of the round. Whenever you play a Virtue, lower one of your Hymns by 1.
Junkderbuss
Deal 2 damage. Repeat for every Scrap or Junk card in your hand.
ranged action
Pyramid scheme
Spend 1 . Gain [0] . (Mantra)
Wake the Dead
Subjugate a random enemy previously defeated for this combat. Cannot summon the same enemy more times than you've defeated it. unique.
corrupted action
Grim Reliquary
While this is in your deck, gain as access to Necromancer cards. When you win this combat, gain 1 Soul. unique.
corrupted artifact
Skeletal Soldier
Deal 3 damage for each copy of this card in your Horde. 5
Soulbound Staff
Your Horde acts. If you have no units in your Horde. delve a common one first.
magic basic attack