Soulbound Staff
Your Horde acts. If you have no units in your Horde. delve a common one first.
magic basic attack
Living Biomass
Passive: Gain 5 Max Health. Turn another Horde Unit into a Living Biomass.
magic action
Perverse Mantra
Deal 0 Damage. Repeat for each time you've lost this turn.
corrupted action
Overchannel
Your next damaging magic action deals double damage. channel. grounded. (Stacks)
action
Pinpoint casting
Your next magic action gains piercing.
Brawn Gravy
one use: Gain 1 Bolster. garnish: Gain 1 ward.
ingredient
Bottled Ichor
one use: Choose a card in hand and convert its cost to for this combat.
item
Restock
Spend 5 . Return a Depleted card to your hand.
Spend 5 . Return a Depleted card to your hand. charges (1/1).
All Out of Spoons
This combat when you play a basic attack increase your sated by 1 and gain 1 anger.
Bind Familiar
Subjugate your foe. Can be played after activating Familiars 20 times. unique. persistent.
Mimic Familiar
If you have a Companion, it acts. Otherwise, randomly play one of your foe's cards. durability 2.
Mindleech Familiar
Add an Insanity to your foe's deck, then deal damage equal to the energy cost of your foe's hand. deplete: Return to your hand. durability 3
corrupted equipment
Fungal Familiar
Inflict 2 Decay, then trigger your foe's Decay. durability 3.
Imp Familiar
Activate: conjure an Infernal Racket. deplete: Return to your hand. durability 3.
Frenzied Flock
Your companion acts. Enable a random Familiar.