Jack o'lantern
Activate: bury two cards in your deck, then gain haste equal to their cost. 3 durability.
equipment
Undead
End of turn: deal 1 damage. When this effect ends conjure a Rampaging Undead into your deck for each stack. channel
melee action
Necromancer's Rod
Deal 2 damage. Summon 1 Undead.
magic basic attack
Rampaging Undead
Summon 1 Undead. on draw: Take 1 damage.
corrupted action
Dominate Undead
bury all Rampaging Undead in your deck. Summon 1 Undead for each card buried this way. charges (1/1)
action
Take it to the grave
one use: Convert a corruption in your deck into a Rampaging Undead.
Toil and Trouble
Whenever you play an Item card, add a random affliction to your opponent with 3 stacks.
magic enchantment
Code of Solitude
Double the amount of souls you earn in battle code: Have 0 souls
code
Jumpscare
If your darkness runs out before your next turn, inflict 1 shocked and do not get stunned. persistent. darkness 3
Final Hour
Deal damage equal your summoned Undead. reaping
magic action
Bone shield
Gain barrier equal to your stacks of summoned undead.
Necromancy
Whenever you play a cursed card add a risen ghoul to your foes deck
corrupted enchantment
The Boogiehand
discard your hand. conjure an equal number of free perform cards.
Shed Skin
Remove all armor. You cannot gain armor this turn. Gain for every 5 armor removed.
All Out Assault
code: Your deck contains only Melee Actions. For every you spend, gain 4 armor. You are immune to stunned.
Lead-Acid Battery
start of turn: Remove all poison from your opponent and gain 1 chain for each stack removed. channel
magic lightning item