Dark Charisma
Choose one: Subjugate a foe with less health than your sinister. Your companion acts once for every 3 sinister.
action
Innovative
Play a random Nova card. finale: This turn, double your Nova counter [0]. grounded.
Dynamotion
Gain haste for each Nova card played this combat. Next turn, lose all haste and gain that much . unique.
Hypercarnivore
This combat, gain 1 zeal whenever you inflict bleeding. frenzy: The next card you play this turn is Divine.
enchantment
Super Nova
At the start of your turn, conjure a free base copy of every Nova you played last turn. All Nova cards have "empower: echo" channel.
Sanguine Cage
Neither combatant can gain blessings, and all damage is instead inflicted as bleeding. slay a combatant with bleeding higher than Max .
corrupted artifact
Cantrip
delve a common magic action and cast it for free. conjure a Cantrip at the start of your next turn.
magic action
Wax Wings
Activate to gain 1 evasion and 1 agile. Lose all evasion if you take burning damage. 5 durability
equipment
Nova Array
Deal 3 damage. At the start of the turn, swap to Damaging Basic Nova, Shielding Basic Nova, or Strengthening Basic Nova. persistent
magic basic attack
Perpetual
Perpetual.
revelation
Lacerating ammo
Your next three ranged actions cause five bleeding on Hit.
Sacrificial Summons
Take 1 damage for each card you have Buried this combat, then shuffle them back into your deck. Gain an equal amount of haste if impervious.
divine action
Vanquish
Gain anger equal to your level. If you have more total blessings than the enemy has health, slay them. charges 2/2.
Purge Forge
Upgrade for each card Buried this combat, then deal 0 piercing damage. execute: Remove all upgrades. memorized, grounded, persistent.
Sell your Soul
Gain Gold equal to your souls, then lose half of your souls. charges 1/1.