Aqua Marble
Gain momentum and inflict doom for each Marble played this combat. cursed.
action
Purple Marble
Gain zeal and inflict burning for each Marble played this combat. cursed.
Orange Marble
Gain ferocity and inflict bleeding for each Marble played this combat. cursed.
item
Gold Marble
Gain ward and barrier for each Marble played this combat. cursed.
Black Marble
Gain and deal damage for each Marble played this combat. defiled, cursed.
corrupted item
Scarlet Marble
Deal reaping damage for each Marble played this combat. lifedrain. cursed.
Damaging Basic Nova
persistent. Deal 5 damage. When played, swap to Nova Array. At the start of the turn, swap to Shielding Basic Nova.
magic basic attack
Shielding Basic Nova
persistent. 6 barrier. When played, swap to Basic Nova Array. At the start of the turn, swap to Strengthening Basic Nova.
Strengthening Basic
persistent. Gain 1 strength. When played, swap to Basic Nova Array. At the start of the turn, swap to Damaging Basic Nova.
Bloodclaw
Activate to conjure a Vampirism and inflict bleeding equal to your armor. durability (4/4). unique.
melee equipment
Cat-astrophe
Inflict 1 jinx, 1 dominated, or 1 disarmed for every energy spent by your opponent
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Faradays Arena
All cards gain chain. At the end of each combattant's turn, they lose all chain and their foe gains that much chain.
lightning enchantment
Bloodthirst
Remove your foe's bleeding, then gain that much Maximum Health. unique.
Kickback
conjure a Custom Bomb, then play all Bombs in hand. Gain stagger equal to the time left on each played. charges (2/2).
ranged action
Destroy the Darkness
Gain . Righteous: conjure a Holy Water. corrupted: Gain burning equal to your level. charges (1/1).
divine action