gemini's escape
After you perform 2 times in 1 turn remove all pinned and dominated. unique II III
path
Driven by Vengeance
If a foe with this name was defeated in this run or the previous run, all cards of this foe gain echo.
enchantment
Dye Cast
Draw a card. If the card's color matches the energy used to play this, reduce its cost to 0.
magic action
All in
Gain Marked and 2 vulnerable. This combat, gain 1 anger for each damage taken.
test
action
testing
Unified Might
Whenever you play or make a basic attack, it deals the same damage as your most upgraded basic attack
Leathality
Double your potency. Inflict an affliction based on the energy spent: : burning : bleeding : poison
Aura of Chaos
Whenever a card is played, bury it and delve a random card of the same color and rarity with untempered.
Ticking Bomb
Disarm the bomb. on draw: Lose 1 cost. At 0 cost, explodes for [20 + level × 3] damage. persistent. grounded.
Heartbreak
Deal piercing damage equal to your foe's charmed. execute: Next combat, inflict charmed equal to the overkill. grounded, unique.
Battle Trance
Gain 1 focus. foretell for each damage you’ve taken this turn. charges (3/3).
Icicle
Activate: Deal 1 damage. Inflict 2 frozen and 2 bleeding. piercing . 4 durability.
melee frost equipment
Careful Calculations
Gain impervious and reflect. start of turn: Gain 0 anger and upgrade this by your impervious. upgradeable, grounded.
Summoner's Glove
Deal 4 damage. on Hit: conjure an order.
melee basic attack