Sanguine Cage
Neither combatant can gain blessings, and all damage is instead inflicted as bleeding. slay a combatant with bleeding higher than Max .
corrupted artifact
Cantrip
delve a common magic action and cast it for free. conjure a Cantrip at the start of your next turn.
magic action
Wax Wings
Activate to gain 1 evasion and 1 agile. Lose all evasion if you take burning damage. 5 durability
equipment
Nova Array
Deal 3 damage. At the start of the turn, swap to Damaging Basic Nova, Shielding Basic Nova, or Strengthening Basic Nova. persistent
magic basic attack
Perpetual
Perpetual.
revelation
Lacerating ammo
Your next three ranged actions cause five bleeding on Hit.
action
Sacrificial Summons
Take 1 damage for each card you have Buried this combat, then shuffle them back into your deck. Gain an equal amount of haste if impervious.
divine action
Vanquish
Gain anger equal to your level. If you have more total blessings than the enemy has health, slay them. charges 2/2.
Purge Forge
Upgrade for each card Buried this combat, then deal 0 piercing damage. execute: Remove all upgrades. memorized, grounded, persistent.
Sell your Soul
Gain Gold equal to your souls, then lose half of your souls. charges 1/1.
Sell your Souls
Gain Gold and barrier equal to your souls, then lose all your souls. unique.
corrupted action
Goldmaxxing
Deal 5 damage. Gain that much one time for each spent. execute: Gain instead of .
melee action
Heavenly Flames
Gain 1 zeal and inflict 2 burning for each point of zeal, then remove an enemy Enchantment. upgradeable. unique.
divine fire action
Blaze Absorption
Whenever you take damage from zeal or burning, gain 1 Regeneration and 1 anger. upgradeable.
divine fire enchantment