Do or die
Choose a lasting effect in play. Change the number of turns it lasts to copies of the effect this turn. unique
action
Pain Tolerance
Reduce the damage taken from attacks sharing an action type with those played this combat by 1. echo for each of your scars. unique.
Take root
Give a card in hand grounded this combat. Gain regen equal to it's cost. (charges 1/1)
Too Dumb To Die
This combat, any time you would die, heal %50 max and gain a scar. You gain one less at the start of your turn.
enchantment
Level The Field
Shuffle Enchantments in play. order: cleanse ALL afflictions. chaos: cleanse ALL blessings. balance: Return this to hand. Starts In Play.
Spiked Deck
Deal 2 damage each time you draw a card. You no longer discard your hand at the end of your turn. upgradeable
corrupted artifact
Bottled Rainbow
Activate to conjure a random surge. While this is equipped, energy counts as any color. 5 durability grounded
equipment
Golden Touch
Heal half your foe's Max , then lower their Max to equal their . Gain extra Gold on kill equal to the reduction. grounded, unique.
magic action
Shuriken
Deal 3 damage then return this card to your hand. on Hit: Gain 1 evasion charges: 4
ranged basic attack
Emerge from shadow
This turn, remove a stack of evasion when you attack to make it a critical Hit. charges: 1 Hidden